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Perks are unlockable contents in Sundered that can be obtained by fighting bosses, mini-bosses, opening corrupted treasure chest or finishing some area of the game (such as the Endless Horde Areas). These perks grant unique bonuses at the cost of some penalties.

Offensive Perks

Berzerk

  • Rank 1
  • Advantage: Defeating an enemy gives a stackable 8% Damage boost, up to a maximum of 5 stacks.
  • Disadvantage: Reduces your armor by -12.
  • Rank 2
  • Advantage: Defeating an enemy gives a stackable 10% Damage boost, up to a maximum of 5 stacks.
  • Disadvantage: Reduces your armor by -16.
  • Rank 3
  • Advantage: Defeating an enemy gives a stackable 12% Damage boost, up to a maximum of 5 stacks.
  • Disadvantage: Reduces your armor by -20.
  • Rank 4
  • Advantage: Defeating an enemy gives a stackable 15% Damage boost, up to a maximum of 5 stacks.
  • Disadvantage: Reduces your armor by -20.

Note: Stacks last for 8 seconds.

Sharp Edge

  • Rank 1
  • Advantage: Increases Melee Damage by 20%.
  • Disadvantage: Decreases your Health by 20%.
  • Rank 2
  • Advantage: Increases Melee Damage by 25%.
  • Disadvantage: Decreases your Health by 25%.
  • Rank 3
  • Advantage: Increases Melee Damage by 30%.
  • Disadvantage: Decreases your Health by 30%
  • Rank 4
  • Advantage: Increases Melee Damage by 30%.
  • Disadvantage: Decreases your Health by 35%

Assassin

  • Rank 1
  • Advantage: Increases the chance of landing a Critical Hit by 10%.
  • Disadvantage: Reduces Health by 20%.
  • Rank 2
  • Advantage: Increases the chance of landing a Critical Hit by 15%.
  • Disadvantage: Reduces Health by 25%.
  • Rank 3
  • Advantage: Increases the chance of landing a Critical Hit by 20%.
  • Disadvantage: Reduces Health by 30%.
  • Rank 4
  • Advantage: Increases the chance of landing a Critical Hit by 30%.
  • Disadvantage: Reduces Health by 40%.

Bullet Transfabricator

  • Rank 1
  • Advantage: Ammo regenerates every 30 seconds.
  • Disadvantage: Reduces your Melee Damage by 25%.
  • Rank 2
  • Advantage: Ammo regenerates every 15 seconds.
  • Disadvantage: Reduces your Melee Damage by 35%.
  • Rank 3
  • Advantage: Ammo regenerates every 5 seconds.
  • Disadvantage: Reduces your Melee Damage by 50%.
  • Rank 4
  • Advantage: Ammo regenerates every 5 seconds.
  • Disadvantage: Reduces your Melee Damage by 25%.

Shield Piercer

  • Rank 1
  • Advantage: Your attacks ignore enemy Shields.
  • Disadvantage: Lowers your Shield Regeneration rate by 50%.
  • Rank 2
  • Advantage: Your attacks ignore enemy Shields.
  • Disadvantage: Lowers your Shield Regeneration rate by 40%.
  • Rank 3
  • Advantage: Your attacks ignore enemy Shields.
  • Disadvantage: Lowers your Shield Regeneration rate by 30%.
  • Rank 4
  • Advantage: Your attacks ignore enemy Shields.
  • Disadvantage: Lowers your Shield Regeneration rate by 20%.

High Density Bullets

  • Rank 1
  • Advantage: Increases your Cannon's Damage by 20%.
  • Disadvantage: Reduces the Cannon's Ammo Capacity by -2.
  • Rank 2
  • Advantage: Increases your Cannon's Damage by 30%.
  • Disadvantage: Reduces the Cannon's Ammo Capacity by -3.
  • Rank 3
  • Advantage: Increases your Cannon's Damage by 40%.
  • Disadvantage: Reduces the Cannon's Ammo Capacity by -4.
  • Rank 4
  • Advantage: Increases your Cannon's Damage by 60%.
  • Disadvantage: Reduces the Cannon's Ammo Capacity by -4.

Executioner

  • Rank 1
  • Advantage: Increases your Critical Hit Damage by 250%.
  • Disadvantage: Reduces your Melee and Cannon Damage by 30%.
  • Rank 2
  • Advantage: Increases your Critical Hit Damage by 400%.
  • Disadvantage: Reduces your Melee and Cannon Damage by 40%.
  • Rank 3
  • Advantage: Increases your Critical Hit Damage by 600%.
  • Disadvantage: Reduces your Melee and Cannon Damage by 50%
  • Rank 4
  • Advantage: Increases your Critical Hit Damage by 950%.
  • Disadvantage: Reduces your Melee and Cannon Damage by 60%

Defensive Perks

Life Absorb

  • Rank 1
  • Advantage: Heal 1% of your max Health every time you kill an enemy.
  • Disadvantage: Health Elixir drop 50% less often.
  • Rank 2
  • Advantage: Heal 2% of your max Health every time you kill an enemy.
  • Disadvantage: Health Elixir drop 75% less often.
  • Rank 3
  • Advantage: Heal 5% of your max Health every time you kill an enemy.
  • Disadvantage: Health Elixir drop 100% less often.
  • Rank 4
  • Advantage: Heal 8% of your max Health every time you kill an enemy.
  • Disadvantage: Health Elixir drop 100% less often.

Shield Absorb

  • Rank 1
  • Advantage: Regain 15% of your max Shield every time you kill an enemy.
  • Disadvantage: Increases your Shield Downtime by 1s.
  • Rank 2
  • Advantage: Regain 25% of your max Shield every time you kill an enemy.
  • Disadvantage: Increases your Shield Downtime by 1,75s.
  • Rank 3
  • Advantage: Regain 35% of your max Shield every time you kill an enemy.
  • Disadvantage: Increases your Shield Downtime by 2,5s.
  • Rank 4
  • Advantage: Regain 40% of your max Shield every time you kill an enemy.
  • Disadvantage: Increases your Shield Downtime by 4s.

Shield Converter

  • Rank 1
  • Advantage: 40% of your maximum Health is converted into Shield.
  • Disadvantage: Your maximum Health becomes 1.
  • Rank 2
  • Advantage: 50% of your maximum Health is converted into Shield.
  • Disadvantage: Your maximum Health becomes 1.
  • Rank 3
  • Advantage: 60% of your maximum Health is converted into Shield.
  • Disadvantage: Your maximum Health becomes 1.
  • Rank 4
  • Advantage: 70% of your maximum Health is converted into Shield.
  • Disadvantage: Your maximum Health becomes 1.


Shield Overdrive

  • Rank 1
  • Advantage: Your Shield constantly regenerates.
  • Disadvantage: Lowers Shield Regeneration rate by 80%.
  • Rank 2
  • Advantage: Your Shield constantly regenerates.
  • Disadvantage: Lowers Shield Regeneration rate by 70%.
  • Rank 3
  • Advantage: Your Shield constantly regenerates.
  • Disadvantage: Lowers Shield Regeneration rate by 60%.
  • Rank 4
  • Advantage: Your Shield constantly regenerates.
  • Disadvantage: Lowers Shield Regeneration rate by 50%.

Note: If you use Shield Overdrive and Shield Absorb, downtime from Absorb is added after Overdrive apply. Thus, if you use both Perks at Rank 1, you still have 1 second downtime.

Tough Skin

  • Rank 1
  • Advantage: Increases your Armor by 10.
  • Disadvantage: Reduces the Cannon's Damage by 25%.
  • Rank 2
  • Advantage: Increases your Armor by 12.
  • Disadvantage: Reduces the Cannon's Damage by 30%.
  • Rank 3
  • Advantage: Increases your Armor by 14.
  • Disadvantage: Reduces the Cannon's Damage by 35%.
  • Rank 4
  • Advantage: Increases your Armor by 18.
  • Disadvantage: Reduces the Cannon's Damage by 40%.

Note: Tough Skin is affected by Dominon's Guard Skill. At Rank 3, you gain 19 Armor with both active.

Stand Firm

  • Rank 1
  • Advantage: Reduces Cannon recoil and incoming environmental damage by 30%.
  • Disadvantage: None.
  • Rank 2
  • Advantage: Reduces Cannon recoil and incoming environmental damage by 40%.
  • Disadvantage: None.
  • Rank 3
  • Advantage: Reduces Cannon recoil and incoming environmental damage by 50%.
  • Disadvantage: None.
  • Rank 4
  • Advantage: Reduces Cannon recoil and incoming environmental damage by 60%.
  • Disadvantage: None.

Shield Flasks

  • Rank 1
  • Advantage: Increases your maximum number of Health Elixirs by 2.
  • Disadvantage: Transform Health Elixirs into Shield Elixirs.
  • Rank 2
  • Advantage: Increases your maximum number of Health Elixirs by 3.
  • Disadvantage: Transform Health Elixirs into Shield Elixirs.
  • Rank 3
  • Advantage: Increases your maximum number of Health Elixirs by 4.
  • Disadvantage: Transform Health Elixirs into Shield Elixirs.
  • Rank 4
  • Advantage: Increases your maximum number of Health Elixirs by 6.
  • Disadvantage: Transform Health Elixirs into Shield Elixirs.

Harvester

  • Rank 1
  • Advantage: Regain 2% of your Damage as Health every time you hit an enemy.
  • Disadvantage: Reduces your armor by 15.
  • Rank 2
  • Advantage: Regain 3% of your Damage as Health every time you hit an enemy.
  • Disadvantage: Reduces your armor by 20.
  • Rank 3
  • Advantage: Regain 5% of your Damage as Health every time you hit an enemy.
  • Disadvantage: Reduces your armor by 25
  • Rank 4
  • Advantage: Regain 7% of your Damage as Health every time you hit an enemy.
  • Disadvantage: Reduces your armor by 30

Shield Drain

  • Rank 1
  • Advantage: Regain 2% of your Damage as Shield every time you hit an enemy.
  • Disadvantage: Reduces your maximum Shield by 30%.
  • Rank 2
  • Advantage: Regain 3% of your Damage as Shield every time you hit an enemy.
  • Disadvantage: Reduces your maximum Shield by 40%.
  • Rank 3
  • Advantage: Regain 4% of your Damage as Shield every time you hit an enemy.
  • Disadvantage: Reduces your maximum Shield by 50%.

Rebirth

  • Rank 1
  • Advantage: Escape death once during a run.
  • Disadvantage: Enemies drop 50% fewer Shards.
  • Rank 2
  • Advantage: Escape death once during a run.
  • Disadvantage: Enemies drop 38% fewer Shards.
  • Rank 3
  • Advantage: Escape death once during a run.
  • Disadvantage: Enemies drop 25% fewer Shards.
  • Rank 4
    • Advantage: Escape death once during a run.
    • Disadvantage: Enemies drop 0% fewer Shards.

Steel Spine

  • Rank 1
  • Advantage: Increases your Armor by 20.
  • Disadvantage: Reduces your Health and Shield by 30%.
  • Rank 2
  • Advantage: Increases your Armor by 25.
  • Disadvantage: Reduces your Health and Shield by 30%.
  • Rank 3
  • Advantage: Increases your Armor by 30.
  • Disadvantage: Reduces your Health and Shield by 30%.
  • Rank 4
  • Advantage: Increases your Armor by 45.
  • Disadvantage: Reduces your Health and Shield by 50%.

Utility Perks

Blind Luck

  • Rank 1
  • Advantage: Increases Luck by 20.
  • Disadvantage: The small rooms normally appearing on your mini map will not show.
  • Rank 2
  • Advantage: Increases Luck by 25.
  • Disadvantage: The small rooms normally appearing on your mini map will not show.
  • Rank 3
  • Advantage: Increases Luck by 30.
  • Disadvantage: The small rooms normally appearing on your mini map will not show.
  • Rank 4
  • Advantage: Increases Luck by 40.
  • Disadvantage: The small rooms normally appearing on your mini map will not show.

Shard Collector

  • Rank 1
  • Advantage: You will gain a few amount of shards after landing a Critical Hit.
  • Disadvantage: none.
  • Rank 2
  • Advantage: You will gain a small amount of shards after landing a Critical Hit.
  • Disadvantage: none.
  • Rank 3
  • Advantage: You will gain a significant amount of shards after landing a Critical Hit.
  • Disadvantage: none.
  • Rank 4
  • Advantage: You will gain an important amount of shards after landing a Critical Hit.
  • Disadvantage: none.

Note: Does not increase Critical Hit Chance

Monstrous Lure

  • Rank 1
  • Advantage: Corrupted treasures drop 30% more Shards.
  • Disadvantage: Hordes spawn 2 times more frequently.
  • Rank 2
  • Advantage: Corrupted treasures drop 45% more Shards.
  • Disadvantage: Hordes spawn 2.5 times more frequently.
  • Rank 3
  • Advantage: Corrupted treasures drop 60% more Shards.
  • Disadvantage: Hordes spawn 3 times more frequently.
  • Rank 4
  • Advantage: Corrupted treasures drop 150% more Shards.
  • Disadvantage: Hordes spawn 5 times more frequently.

Golden Charm

  • Rank 1
  • Advantage: Regular monsters drop Shards 20% more often.
  • Disadvantage: none.
  • Rank 2
  • Advantage: Regular monsters drop Shards 30% more often.
  • Disadvantage: none.
  • Rank 3
  • Advantage: Regular monsters drop Shards 40% more often.
  • Disadvantage: none.
  • Rank 4
  • Advantage: Regular monsters drop Shards 60% more often.
  • Disadvantage: none.

Health Charm

  • Rank 1
  • Advantage: Monsters have a 4% chance to convert their Shards into an Health Elixir.
  • Disadvantage: Enemies drop 15% fewer Shards.
  • Rank 2
  • Advantage: Monsters have a 6% chance to convert their Shards into an Health Elixir.
  • Disadvantage: Enemies drop 20% fewer Shards.
  • Rank 3
  • Advantage: Monsters have a 8% chance to convert their Shards into an Health Elixir.
  • Disadvantage: Enemies drop 25% fewer Shards.
  • Rank 4
  • Advantage: Monsters have a 8% chance to convert their Shards into an Health Elixir.
  • Disadvantage: Enemies drop 0% fewer Shards.

Magnet

  • Rank 1
  • Advantage: Attracts drops from 3 times farther.
  • Disadvantage: None.
  • Rank 2
  • Advantage: Attracts drops from 4 times farther.
  • Disadvantage: None.
  • Rank 3
  • Advantage: Attracts drops from 5 times farther.
  • Disadvantage: None.
  • Rank 4
  • Advantage: Attracts drops from 8 times farther.
  • Disadvantages: None.

Nemesis

  • Rank 1
  • Advantage: Bosses, Minibosses and Lith' enemies drop 50% more Shards.
  • Disadvantage: Bosses, Minibosses and Lith' enemies are 40% stronger.
  • Rank 2
  • Advantage: Bosses, Minibosses and Lith' enemies drop 125% more Shards.
  • Disadvantage: Bosses, Minibosses and Lith' enemies are 75% stronger.
  • Rank 3
  • Advantage: Bosses, Minibosses and Lith' enemies drop 200% more Shards.
  • Disadvantage: Bosses, Minibosses and Lith' enemies are 100% stronger.
  • Rank 4
  • Advantage: Bosses, Minibosses and Lith' enemies drop 300% more Shards.
  • Disadvantage: Bosses, Minibosses and Lith' enemies are 150% stronger.

Energy Absorb

  • Rank 1
  • Advantage: Gain a 40% chance to regain Energy every time you land a Critical Hit on an enemy. Gain 5% chance to land a Critical Hit.
  • Disadvantage: None.
  • Rank 2
  • Advantage: Gain a 60% chance to regain Energy every time you land a Critical Hit on an enemy. Gain 5% chance to land a Critical Hit.
  • Disadvantage: None.
  • Rank 3
  • Advantage: Gain a 80% chance to regain Energy every time you land a Critical Hit on an enemy. Gain 5% chance to land a Critical Hit.
  • Disadvantage: None.
  • Rank 4
  • Advantage: Gain a 100% chance to regain Energy every time you land a Critical Hit on an enemy. Gain 10% chance to land a Critical Hit.
  • Disadvantage: None.

Eradicator

  • Rank 4
    • Advantage: Eradicator will cause tier 4 Perks to appear.
    • Disadvantage: Lowers your Armor by -30 and your Damage by 30%. Stronger foes will shadow your every step.
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