Perks

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Perks are unlockable contents in Sundered that can be obtained by fighting bosses, mini-bosses, opening corrupted treasure chest or finishing some area of the game (such as the Endless Horde Areas). These perks grant unique bonuses at the cost of some penalties.

Offensive Perks[edit | edit source]

Berzerk[edit | edit source]

  • Rank 1
  • Advantage: Defeating an enemy gives a stackable 8% Damage boost, up to a maximum of 5 stacks.
  • Disadvantage: Reduces your armor by -12.
  • Rank 2
  • Advantage: Defeating an enemy gives a stackable 10% Damage boost, up to a maximum of 5 stacks.
  • Disadvantage: Reduces your armor by -16.
  • Rank 3
  • Advantage: Defeating an enemy gives a stackable 12% Damage boost, up to a maximum of 5 stacks.
  • Disadvantage: Reduces your armor by -20.
  • Rank 4
  • Advantage: Defeating an enemy gives a stackable 15% Damage boost, up to a maximum of 5 stacks.
  • Disadvantage: Reduces your armor by -20.

Note: Stacks last for 8 seconds.

Sharp Edge[edit | edit source]

  • Rank 1
  • Advantage: Increases Melee Damage by 20%.
  • Disadvantage: Decreases your Health by 20%.
  • Rank 2
  • Advantage: Increases Melee Damage by 25%.
  • Disadvantage: Decreases your Health by 25%.
  • Rank 3
  • Advantage: Increases Melee Damage by 30%.
  • Disadvantage: Decreases your Health by 30%
  • Rank 4
  • Advantage: Increases Melee Damage by 30%.
  • Disadvantage: Decreases your Health by 35%

Assassin[edit | edit source]

  • Rank 1
  • Advantage: Increases the chance of landing a Critical Hit by 10%.
  • Disadvantage: Reduces Health by 20%.
  • Rank 2
  • Advantage: Increases the chance of landing a Critical Hit by 15%.
  • Disadvantage: Reduces Health by 25%.
  • Rank 3
  • Advantage: Increases the chance of landing a Critical Hit by 20%.
  • Disadvantage: Reduces Health by 30%.
  • Rank 4
  • Advantage: Increases the chance of landing a Critical Hit by 30%.
  • Disadvantage: Reduces Health by 40%.

Bullet Transfabricator[edit | edit source]

  • Rank 1
  • Advantage: Ammo regenerates every 30 seconds.
  • Disadvantage: Reduces your Melee Damage by 25%.
  • Rank 2
  • Advantage: Ammo regenerates every 15 seconds.
  • Disadvantage: Reduces your Melee Damage by 35%.
  • Rank 3
  • Advantage: Ammo regenerates every 5 seconds.
  • Disadvantage: Reduces your Melee Damage by 50%.
  • Rank 4
  • Advantage: Ammo regenerates every 5 seconds.
  • Disadvantage: Reduces your Melee Damage by 25%.

Shield Piercer[edit | edit source]

  • Rank 1
  • Advantage: Your attacks ignore enemy Shields.
  • Disadvantage: Lowers your Shield Regeneration rate by 50%.
  • Rank 2
  • Advantage: Your attacks ignore enemy Shields.
  • Disadvantage: Lowers your Shield Regeneration rate by 40%.
  • Rank 3
  • Advantage: Your attacks ignore enemy Shields.
  • Disadvantage: Lowers your Shield Regeneration rate by 30%.
  • Rank 4
  • Advantage: Your attacks ignore enemy Shields.
  • Disadvantage: Lowers your Shield Regeneration rate by 20%.

High Density Bullets[edit | edit source]

  • Rank 1
  • Advantage: Increases your Cannon's Damage by 20%.
  • Disadvantage: Reduces the Cannon's Ammo Capacity by -2.
  • Rank 2
  • Advantage: Increases your Cannon's Damage by 30%.
  • Disadvantage: Reduces the Cannon's Ammo Capacity by -3.
  • Rank 3
  • Advantage: Increases your Cannon's Damage by 40%.
  • Disadvantage: Reduces the Cannon's Ammo Capacity by -4.
  • Rank 4
  • Advantage: Increases your Cannon's Damage by 60%.
  • Disadvantage: Reduces the Cannon's Ammo Capacity by -4.

Executioner[edit | edit source]

  • Rank 1
  • Advantage: Increases your Critical Hit Damage by 250%.
  • Disadvantage: Reduces your Melee and Cannon Damage by 30%.
  • Rank 2
  • Advantage: Increases your Critical Hit Damage by 400%.
  • Disadvantage: Reduces your Melee and Cannon Damage by 40%.
  • Rank 3
  • Advantage: Increases your Critical Hit Damage by 600%.
  • Disadvantage: Reduces your Melee and Cannon Damage by 50%
  • Rank 4
  • Advantage: Increases your Critical Hit Damage by 950%.
  • Disadvantage: Reduces your Melee and Cannon Damage by 60%

Defensive Perks[edit | edit source]

Life Absorb[edit | edit source]

  • Rank 1
  • Advantage: Heal 1% of your max Health every time you kill an enemy.
  • Disadvantage: Health Elixir drop 50% less often.
  • Rank 2
  • Advantage: Heal 2% of your max Health every time you kill an enemy.
  • Disadvantage: Health Elixir drop 75% less often.
  • Rank 3
  • Advantage: Heal 5% of your max Health every time you kill an enemy.
  • Disadvantage: Health Elixir drop 100% less often.
  • Rank 4
  • Advantage: Heal 8% of your max Health every time you kill an enemy.
  • Disadvantage: Health Elixir drop 100% less often.

Shield Absorb[edit | edit source]

  • Rank 1
  • Advantage: Regain 15% of your max Shield every time you kill an enemy.
  • Disadvantage: Increases your Shield Downtime by 1s.
  • Rank 2
  • Advantage: Regain 25% of your max Shield every time you kill an enemy.
  • Disadvantage: Increases your Shield Downtime by 1,75s.
  • Rank 3
  • Advantage: Regain 35% of your max Shield every time you kill an enemy.
  • Disadvantage: Increases your Shield Downtime by 2,5s.
  • Rank 4
  • Advantage: Regain 40% of your max Shield every time you kill an enemy.
  • Disadvantage: Increases your Shield Downtime by 4s.

Shield Converter[edit | edit source]

  • Rank 1
  • Advantage: 40% of your maximum Health is converted into Shield.
  • Disadvantage: Your maximum Health becomes 1.
  • Rank 2
  • Advantage: 50% of your maximum Health is converted into Shield.
  • Disadvantage: Your maximum Health becomes 1.
  • Rank 3
  • Advantage: 60% of your maximum Health is converted into Shield.
  • Disadvantage: Your maximum Health becomes 1.
  • Rank 4
  • Advantage: 70% of your maximum Health is converted into Shield.
  • Disadvantage: Your maximum Health becomes 1.


Shield Overdrive[edit | edit source]

  • Rank 1
  • Advantage: Your Shield constantly regenerates.
  • Disadvantage: Lowers Shield Regeneration rate by 80%.
  • Rank 2
  • Advantage: Your Shield constantly regenerates.
  • Disadvantage: Lowers Shield Regeneration rate by 70%.
  • Rank 3
  • Advantage: Your Shield constantly regenerates.
  • Disadvantage: Lowers Shield Regeneration rate by 60%.
  • Rank 4
  • Advantage: Your Shield constantly regenerates.
  • Disadvantage: Lowers Shield Regeneration rate by 50%.

Note: If you use Shield Overdrive and Shield Absorb, downtime from Absorb is added after Overdrive apply. Thus, if you use both Perks at Rank 1, you still have 1 second downtime.

Tough Skin[edit | edit source]

  • Rank 1
  • Advantage: Increases your Armor by 10.
  • Disadvantage: Reduces the Cannon's Damage by 25%.
  • Rank 2
  • Advantage: Increases your Armor by 12.
  • Disadvantage: Reduces the Cannon's Damage by 30%.
  • Rank 3
  • Advantage: Increases your Armor by 14.
  • Disadvantage: Reduces the Cannon's Damage by 35%.
  • Rank 4
  • Advantage: Increases your Armor by 18.
  • Disadvantage: Reduces the Cannon's Damage by 40%.

Note: Tough Skin is affected by Dominon's Guard Skill. At Rank 3, you gain 19 Armor with both active.

Stand Firm[edit | edit source]

  • Rank 1
  • Advantage: Reduces Cannon recoil and incoming environmental damage by 30%.
  • Disadvantage: None.
  • Rank 2
  • Advantage: Reduces Cannon recoil and incoming environmental damage by 40%.
  • Disadvantage: None.
  • Rank 3
  • Advantage: Reduces Cannon recoil and incoming environmental damage by 50%.
  • Disadvantage: None.
  • Rank 4
  • Advantage: Reduces Cannon recoil and incoming environmental damage by 60%.
  • Disadvantage: None.

Shield Flasks[edit | edit source]

  • Rank 1
  • Advantage: Increases your maximum number of Health Elixirs by 2.
  • Disadvantage: Transform Health Elixirs into Shield Elixirs.
  • Rank 2
  • Advantage: Increases your maximum number of Health Elixirs by 3.
  • Disadvantage: Transform Health Elixirs into Shield Elixirs.
  • Rank 3
  • Advantage: Increases your maximum number of Health Elixirs by 4.
  • Disadvantage: Transform Health Elixirs into Shield Elixirs.
  • Rank 4
  • Advantage: Increases your maximum number of Health Elixirs by 6.
  • Disadvantage: Transform Health Elixirs into Shield Elixirs.

Harvester[edit | edit source]

  • Rank 1
  • Advantage: Regain 2% of your Damage as Health every time you hit an enemy.
  • Disadvantage: Reduces your armor by 15.
  • Rank 2
  • Advantage: Regain 3% of your Damage as Health every time you hit an enemy.
  • Disadvantage: Reduces your armor by 20.
  • Rank 3
  • Advantage: Regain 5% of your Damage as Health every time you hit an enemy.
  • Disadvantage: Reduces your armor by 25
  • Rank 4
  • Advantage: Regain 7% of your Damage as Health every time you hit an enemy.
  • Disadvantage: Reduces your armor by 30

Shield Drain[edit | edit source]

  • Rank 1
  • Advantage: Regain 2% of your Damage as Shield every time you hit an enemy.
  • Disadvantage: Reduces your maximum Shield by 30%.
  • Rank 2
  • Advantage: Regain 3% of your Damage as Shield every time you hit an enemy.
  • Disadvantage: Reduces your maximum Shield by 40%.
  • Rank 3
  • Advantage: Regain 4% of your Damage as Shield every time you hit an enemy.
  • Disadvantage: Reduces your maximum Shield by 50%.

Rebirth[edit | edit source]

  • Rank 1
  • Advantage: Escape death once during a run.
  • Disadvantage: Enemies drop 50% fewer Shards.
  • Rank 2
  • Advantage: Escape death once during a run.
  • Disadvantage: Enemies drop 38% fewer Shards.
  • Rank 3
  • Advantage: Escape death once during a run.
  • Disadvantage: Enemies drop 25% fewer Shards.
  • Rank 4
    • Advantage: Escape death once during a run.
    • Disadvantage: Enemies drop 0% fewer Shards.

Steel Spine[edit | edit source]

  • Rank 1
  • Advantage: Increases your Armor by 20.
  • Disadvantage: Reduces your Health and Shield by 30%.
  • Rank 2
  • Advantage: Increases your Armor by 25.
  • Disadvantage: Reduces your Health and Shield by 30%.
  • Rank 3
  • Advantage: Increases your Armor by 30.
  • Disadvantage: Reduces your Health and Shield by 30%.
  • Rank 4
  • Advantage: Increases your Armor by 45.
  • Disadvantage: Reduces your Health and Shield by 50%.

Utility Perks[edit | edit source]

Blind Luck[edit | edit source]

  • Rank 1
  • Advantage: Increases Luck by 20.
  • Disadvantage: The small rooms normally appearing on your mini map will not show.
  • Rank 2
  • Advantage: Increases Luck by 25.
  • Disadvantage: The small rooms normally appearing on your mini map will not show.
  • Rank 3
  • Advantage: Increases Luck by 30.
  • Disadvantage: The small rooms normally appearing on your mini map will not show.
  • Rank 4
  • Advantage: Increases Luck by 40.
  • Disadvantage: The small rooms normally appearing on your mini map will not show.

Shard Collector[edit | edit source]

  • Rank 1
  • Advantage: You will gain a few amount of shards after landing a Critical Hit.
  • Disadvantage: none.
  • Rank 2
  • Advantage: You will gain a small amount of shards after landing a Critical Hit.
  • Disadvantage: none.
  • Rank 3
  • Advantage: You will gain a significant amount of shards after landing a Critical Hit.
  • Disadvantage: none.
  • Rank 4
  • Advantage: You will gain an important amount of shards after landing a Critical Hit.
  • Disadvantage: none.

Note: Does not increase Critical Hit Chance

Monstrous Lure[edit | edit source]

  • Rank 1
  • Advantage: Corrupted treasures drop 30% more Shards.
  • Disadvantage: Hordes spawn 2 times more frequently.
  • Rank 2
  • Advantage: Corrupted treasures drop 45% more Shards.
  • Disadvantage: Hordes spawn 2.5 times more frequently.
  • Rank 3
  • Advantage: Corrupted treasures drop 60% more Shards.
  • Disadvantage: Hordes spawn 3 times more frequently.
  • Rank 4
  • Advantage: Corrupted treasures drop 150% more Shards.
  • Disadvantage: Hordes spawn 5 times more frequently.

Golden Charm[edit | edit source]

  • Rank 1
  • Advantage: Regular monsters drop Shards 20% more often.
  • Disadvantage: none.
  • Rank 2
  • Advantage: Regular monsters drop Shards 30% more often.
  • Disadvantage: none.
  • Rank 3
  • Advantage: Regular monsters drop Shards 40% more often.
  • Disadvantage: none.
  • Rank 4
  • Advantage: Regular monsters drop Shards 60% more often.
  • Disadvantage: none.

Health Charm[edit | edit source]

  • Rank 1
  • Advantage: Monsters have a 4% chance to convert their Shards into an Health Elixir.
  • Disadvantage: Enemies drop 15% fewer Shards.
  • Rank 2
  • Advantage: Monsters have a 6% chance to convert their Shards into an Health Elixir.
  • Disadvantage: Enemies drop 20% fewer Shards.
  • Rank 3
  • Advantage: Monsters have a 8% chance to convert their Shards into an Health Elixir.
  • Disadvantage: Enemies drop 25% fewer Shards.
  • Rank 4
  • Advantage: Monsters have a 8% chance to convert their Shards into an Health Elixir.
  • Disadvantage: Enemies drop 0% fewer Shards.

Magnet[edit | edit source]

  • Rank 1
  • Advantage: Attracts drops from 3 times farther.
  • Disadvantage: None.
  • Rank 2
  • Advantage: Attracts drops from 4 times farther.
  • Disadvantage: None.
  • Rank 3
  • Advantage: Attracts drops from 5 times farther.
  • Disadvantage: None.
  • Rank 4
  • Advantage: Attracts drops from 8 times farther.
  • Disadvantages: None.

Nemesis[edit | edit source]

  • Rank 1
  • Advantage: Bosses, Minibosses and Lith' enemies drop 50% more Shards.
  • Disadvantage: Bosses, Minibosses and Lith' enemies are 40% stronger.
  • Rank 2
  • Advantage: Bosses, Minibosses and Lith' enemies drop 125% more Shards.
  • Disadvantage: Bosses, Minibosses and Lith' enemies are 75% stronger.
  • Rank 3
  • Advantage: Bosses, Minibosses and Lith' enemies drop 200% more Shards.
  • Disadvantage: Bosses, Minibosses and Lith' enemies are 100% stronger.
  • Rank 4
  • Advantage: Bosses, Minibosses and Lith' enemies drop 300% more Shards.
  • Disadvantage: Bosses, Minibosses and Lith' enemies are 150% stronger.

Energy Absorb[edit | edit source]

  • Rank 1
  • Advantage: Gain a 40% chance to regain Energy every time you land a Critical Hit on an enemy. Gain 5% chance to land a Critical Hit.
  • Disadvantage: None.
  • Rank 2
  • Advantage: Gain a 60% chance to regain Energy every time you land a Critical Hit on an enemy. Gain 5% chance to land a Critical Hit.
  • Disadvantage: None.
  • Rank 3
  • Advantage: Gain a 80% chance to regain Energy every time you land a Critical Hit on an enemy. Gain 5% chance to land a Critical Hit.
  • Disadvantage: None.
  • Rank 4
  • Advantage: Gain a 100% chance to regain Energy every time you land a Critical Hit on an enemy. Gain 10% chance to land a Critical Hit.
  • Disadvantage: None.

Eradicator[edit | edit source]

  • Rank 4
    • Advantage: Eradicator will cause tier 4 Perks to appear.
    • Disadvantage: Lowers your Armor by -30 and your Damage by 30%. Stronger foes will shadow your every step.